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Heads of ProLeague

Liga 1 PS4: Brian19 / Origin-ID: OnlyDaddy176
Liga 1 PS5: Fabiman007 / Origin-ID: Fabiman007
Liga 2 PS5: Ahmedin9 / Origin-ID: P66_Bomba
Liga 3 PS5: Andre.19 / Origin-ID: LD_Monte
Liga 4 PS5: ErfurterJunge20 / Origin-ID: LSG80__Ronny

Interested in joining our international league?:

League International: Doelpunten / Origin-ID: Doelpunten

Headadmin Cup, Hall of Fame, Ladder

Cup: john_yuki / Origin-ID: EZ-Yukii
Hall of Fame: goalseeker68 / Origin-ID: WAR-goalseeker68
Ladder: Fitzo / Origin-ID: ESC-Fitzo

Contactperson CL & EL (iFVPA & FVPA)

iFVPA: / Origin-ID:

Head of editorial team:

Newspage: ProClubs.de


Honorary members:

Baka & Laika

die Gründer der ProLeague
Gegründet wurde die Liga im September 2011 unter dem Namen FIFA Allstar League von Baka und lief zuerst in Zusammenarbeit mit einer FIFA 1on1 Transferliga. Im September 2013 war der Ansturm und das Interesse an einer Liga dertart groß, dass sich eine eigene Pro Club Liga realisieren ließ. Der Name fiel auf: PROLEAGUE und wurde fortan von Baka & Laika geführt. Im März 2014 verabschiedeten sich die beiden Gründer der ProLeague aus der administrativen Arbeit der Liga und überließen von nun an einem 6 Köpfigen Team der Pro Club Community die Zukunft der Liga. Wir Danken Baka und Laika, dass Sie solch ein tolles Projekt gestartet haben und auch den Mut hatten es in fremde Hände zu legen.

timmortal

lange Zeit Ligaleiter der 2. Liga
timmortal war einer der 6 Köpfe die nach dem Abgang von Baka und Laika die Zügel der ProLeague übernommen und zukunftsweisend mitgestaltet hat.
Zu seinen Aufgaben zählte, in der einjährigen Zeit bei der ProLeague, die Betreuung der 2. Liga und später auch der Erstkontakt zur iFVPA.
timmortal verließ uns zum Ende FIFA 15 in Richtung ProClubs.de, wir wünschen im viel Erfolg und Danken ihm für seine Zuverlässigkeit und stets souveränen Einsatz.

AriGold

das Allroundtalent im Team und Außenminister zugleich
AriGold war ebenfalls einer der 6 Köpfe die nach dem Abgang von Baka und Laika Verantwortung übernommen hat um die ProLeague am Leben zu erhalten. Nach seinem Abgang hat das Team einen Alleskönner verloren der bei einem Problem stets den kühlen Kopf behalten hat und immer eine Lösung parat hatte. AriPedia war ebenfalls in der Entscheidungsphase der neuen Seite eingebunden in welche Richtung es gehen soll, was benötigt wird und in einige Designfragen involviert. Zu seinen Aufgaben zählte die technische Koordination der Homepage und der Erstkontakt zur EVPA und iFVPA. AriGold danken wir für seinen großen Einsatz in und um die ProLeague herum und wünschen alles Gute bei zukünftigen Projekten.



ProLeague Rules


OFFENSES MUST BE REPORTED WITH EVIDENCE.
Furthermore, we reserve the right to respond with sanctions to incidents not listed here!

1.1. ProLeague: The ProLeague, led by the ProLeague Administration with the support of the Player Council, provides Users / Players the opportunity to form a Team to participate in national leagues, cup competitions, and tournaments for the current EA Sports FC title.


1.2. Website & Organization: All competitions take place on the platform https://www.proleague.de. The organization is conducted on the official ProLeague Discord Server: https://discord.gg/9v8HNMXXm9


1.3. Procedure / Schedule: All competitions occur within seasons that start and end simultaneously independently of each other. Two seasons take place for each EA SPORTS FC title, and their start and end are communicated in a timely manner by the administration.


1.4. Competitions: ProLeague organizes the following national leagues, platform-wide cup competitions, and tournaments per season:

1.4.1. ProLeague offers participation in 16 national leagues.

  • including 10 German leagues (League GER)
  • including 1 Turkish league (League TUR)
  • including 1 Italian league (League ITA)
  • including 2 Spanish leagues (League ESP)
  • including 1 British league (League UK/IRL)

1.4.2. As the flagship of ProLeague, each team has the opportunity to participate in the platform-wide Super Pro League (SPL).

1.4.3. Additionally, each season includes a national cup and the platform-wide ProLeague Cup.

1.4.4. At regular intervals, each team can participate in the platform-wide Hall of Fame Challenges (HoF-Challenge) held on Saturdays.

1.4.5. The ProLeague platform also hosts competitions for the IPCC (not organized by ProLeague).


1.5. Entry Fees and Prizes: Participation in ProLeague-organized competitions may involve fees. The most successful teams and players in a season receive prizes for their achievements, depending on the competition and the type of success. The following amounts for entry fees and prizes apply per season.

1.5.1. The entry fees are determined based on league affiliation and the type of competition. Currently, the following entry fees apply:

 
League GER
 
Platform-wide Tournaments

1.5.2. National League Prizes (prize money for team achievements in national leagues)

 
League GER

1.5.3. Prizes Super Pro League (SPL)

Announcement via article.

1.5.4. Prizes in the National Cup and ProLeague Cup:

 
German Cup
 
ProLeague Cup

1.5.5. Prizes Hall of Fame-Challenge

Announcement via article.

1.5.6. Teams completing a season without Penalty Points receive a prize of 10€ per team.

1.5.7. Player Prizes (prize money for individual player achievements)

 
League GER

The prize is only paid to players who report to this via a ticket with their ProLeague account in the Discord at the end of the season. The deadline for this is 14 days after the end of the season. Later reports for payment will not be accepted.

1.5.8. Payment of the respective entry fees and receipt of prizes are through Paypal ([email protected]). The Friends and Family payment option should be selected for this.

1.5.9. With payment, a binding and irrevocable registration is made. There is no refund during or at the beginning of the season.

1.5.10. If a team does not transfer the entry fee in a timely and complete manner, it may be removed from the competition.

1.5.11. To claim won prizes at the end of the season, the team must have completed all leagues in which it participated. If a team dissolves when one or more games are still pending in one of the leagues it participates in, no prize will be awarded.

1.5.12. Each team has the opportunity to request an invoice.


1.6. Validity: This rulebook applies to the entire ProLeague and all competitions organized by ProLeague. Individual rules may vary for local competitions depending on nationality / community.


1.7. Einverständnis: Grundsätzlich erklärt sich jeder Benutzer (Spieler) mit erfolgreicher Registrierung mit diesen Regeln bzw. nationalen Anpassungen einverstanden. Es besteht die Möglichkeit die Registrierung eines Benutzers zu widerrufen. Dies muss jedoch schriftlich an die folgende Mailadresse gerichtet werden: [email protected]


1.8. Gender-Hinweis: Aus Gründen der besseren Lesbarkeit wird auf die gleichzeitige Verwendung der Sprachformen männlich, weiblich und divers (m/w/d) verzichtet. Sämtliche Personenbezeichnungen gelten gleichermaßen für alle Geschlechter und Identitäten.

2.1. Organization: The ProLeague consists of the areas of Technology, Game Operations, and Communication. The areas operate independently but collectively work for the well-being and development of the ProLeague.


2.2. Head-Admins: The ProLeague is led by Head Admins, each responsible separately for Game Operations, Technology, and Communication. In these areas, Head Admins are supported by additional Admins (Area Leaders) and Helpers/Staff. Specific responsibilities are outlined in the organizational chart: [LINK FOLLOWS]


2.3. Administrators / Area Leaders: Administrators oversee the operations of their assigned areas (e.g., League / Cup). Depending on the area of responsibility, Admins have various functionalities within the Admin panel. Besides the interface for managing team creations and player licenses, features include match scoring and resetting, distribution of team and player penalties, sending messages to entire user groups (all Special Members of a team and all Special Members of a league), and team management.


2.4 Helpers/Staff: As part of the editorial team, Helpers/Staff are utilized for content creation. Their responsibilities and tasks are coordinated with the respective Administrators.


2.5. Staffing: The administration is responsible for personnel decisions and advertises relevant positions. Any member of the community can apply for these positions. After determining suitability by the administration, selection processes (interviews) are conducted.


2.6. Principles: The ProLeague Administration operates based on the principles of Proportionality, Confidentiality, and Objectivity.

2.6.1. Proportionality:  The administration must always act and decide with consideration and application of the principle of proportionality, especially in discretionary actions and decisions outlined in this framework. Specifically, actions and decisions of the administration must:

  • be based on a legitimate foundation,
  • be suitable for achieving the intended purpose,
  • be the mildest of all actions/decisions capable of achieving the purpose (necessity),
  • be reasonable in terms of proportionality between action/decision and potential impact on the rights of others.

2.6.2. Confidentiality: The administration is bound by confidentiality. Administration meetings must be treated with sensitivity, and contents should not be disclosed to third parties. A proven violation may, at the discretion of the administration, lead to immediate removal from the admin team.

2.6.3. Objectivity: The interest of the ProLeague always takes precedence over the individual interests of administrators. Administrators directly involved in the content of specific issues (e.g., decisions about a team or its players, where an admin also plays) are excluded from making decisions related to those matters.

3.1. General

3.1.1. The Player Council is an independent organ of the ProLeague. It serves as a link / point of contact for issues between users / players and the administration. 

3.1.2. The Player Council is composed of the seven most elected candidates (see § 3.2.).

3.1.3. Confidentiality: The Player Council, consisting of its council members, is obliged to confidentiality. Contents from any meetings (with or without administrators) are always to be treated with sensitivity and must not be disclosed to third parties. A proven violation may lead to exclusion from the Player Council at the discretion of the administration.

3.1.4. Objectivity: The Player Council is a link between the administration and the ProLeague community and has the task of representing the community in their interest. The personal interest of a council member should not play a role in any action on behalf of the Player Council.

3.1.5. Dissolution of the Player Council: In case of significant violations by council members against § 3.1.3. and § 3.1.4., the administration can immediately dissolve the Player Council. Additionally, the mandate of the current Player Council can be revoked if they grossly violate their duties. If the Player Council is dissolved, a new Player Council must be elected immediately. The dissolved Player Council cannot run for election again in the current season.


3.2. Composition of the Player Council

3.2.1. Election of the Player Council

3.2.1.1. The Player Council is newly elected in each EA SPORTS FC part. The organizational responsibility for the Player Council election lies with the former chair of the Player Council. Everyone has the right to apply as a candidate for the Player Council if they meet the criteria in § 3.2.2.

3.2.1.2. The new Player Council must be elected no later than two weeks after the start of the season. The previous chair of the Player Council is responsible for ensuring that the specified deadlines for elections are adhered to. Deadline extensions can be decided in consultation with the administration. The previous Player Council loses its responsibility after § 3.2.1.5. A handover for information security must be ensured. The election of available candidates is determined by a community vote. The composition according to § 3.1.2. and § 3.2.2. must be observed.

3.2.1.3. The current Player Council is responsible for creating the list of candidates. Suggestions can come from the Player Council itself, as well as from all teams and players in the ProLeague community. The list of candidates will be published for all community members.

3.2.1.4. Each community member has 5 votes, which must be given to the proposed candidates. Bundling multiple votes for one candidate is not possible.

3.2.1.5. The chair of the Player Council is responsible for publishing the election results and contacting the elected community members to accept the election. After seven people have accepted the election, they replace the outgoing Player Council and form the new Player Council.

3.2.1.6. The Player Council cannot change the parameters of the Player Council election itself. With a change request from the Council Chair or a deputy to the administration, a new content can be proposed according to § 3.3.2.

3.2.2. Mandatory criteria for composition

  • Administrators must not be represented in the Player Council.
  • Multiple council members from each team represented in the ProLeague are allowed in the Player Council.
  • From teams that do not belong to any league, only one council member is allowed in the Player Council.
  • Only one council member who is not part of a team is allowed in the Player Council.
  • In the Player Council election, the candidate must have received at least 3% of all votes to qualify for the position as a council member or replacement.
  • To be part of the Player Council, the account must have reached a minimum age of 6 months.

3.2.3. Exclusion criteria

3.2.3.1. Council members are excluded from the count for the qualified majority according to § 3.2.4.4. if it concerns proposals/decisions that affect the council member's team or otherwise affect them.

3.2.3.2. The qualified majority must be recalculated in exclusion cases according to § 3.2.3.1.

3.2.4. Changes to the composition of the Player Council

3.2.4.1. When a seat in the Player Council becomes vacant, a replacement is to be determined based on the recorded election list. If more than one replacement is tied, the Player Council will internally decide on the next replacement.

3.2.4.2. If a council member leaves their team or joins a team during their term and thereby violates the composition criteria according to § 3.2.2. or resigns from their position, a replacement is determined according to § 3.2.4.1.

3.2.4.3. If a qualified majority (according to § 3.2.4.4.) decides that a council member (whether the council chair, a deputy, or a simple council member) is not able to constructively fulfill their duties as a council member, they are removed from their office and replaced according to § 3.2.4.1.

3.2.4.4. Qualified Majority (§ 3.2.4.3.): Each Player Council member, except the affected one, must choose a option. In case of a tie, one of the chairs decides.

3.2.4.5. Council members holding a functional position (chair or deputy) and leaving the Player Council according to § 3.2.4.2. will have the position filled based on the recorded election list.

3.2.5. Expansion of the Replacement List

3.2.5.1. The replacement list is determined anew each season. The process is described in § 3.2.

3.2.5.2. An additional expansion of the replacement list is carried out if only one replacement is left, but the next election is at least one month in the future.

3.2.5.3. Process of expansion:

  • The application for a position on the Player Council replacement list is initiated by the Player Council chair according to § 3.2.5.1.
  • The application deadline is at the discretion of the Council Chair.
  • After the application deadline, the election of the available candidates is determined by a vote ranking by the community. In the election for Player Council replacement, the candidate must have received at least 3% of all votes.
  • After the application deadline, the Player Council internally votes on the order of the replacements democratically.


3.3. Responsibilities of the Player Council

3.3.1. Participation in Administration Meetings: The Player Council may participate with several representatives in Administration Meetings and participate in the opinions and decision-making taking place there. Details about the possibility of participation are described in § 3.3.3. The ProLeague Administration informs the Player Council about the meetings and their topics.

3.3.2. Right of Proposal: The Player Council can submit proposals with a qualified majority in the Player Council for decision-making with mandatory decisions at PL Administration Meetings. The Council Chair or one of their deputies must inform the Admin Team of the proposals in a timely manner. The deadline for mandatory decisions ends on the third Monday after the proposal is made. All PL Admins and the Player Council itself, if provided by § 3.3.3., are eligible to vote.

3.3.3. Right of Co-determination: The Player Council has a right of co-determination in decisions of the Administration, insofar as a qualified majority in the Player Council (cf. § 3.3.4.) is present on the decision. Exceptions are regulated by § 3.3.5. This right of co-determination is weighted as follows: Present administrators divided by present Player Council members.

3.3.4. Opinion-based Survey Right: The Player Council can conduct opinion-based surveys on already known and public topics to the community at any time. Approval is only given by the Player Council Chair. For non-public and internal topics, approval by the Platform Leader is necessary.

3.3.5. Qualifying Majorities in the Player Council: The responsibility for the existence of qualified majorities in the Player Council lies with the Player Council Chair. At the request of the Administration, they must present the corresponding votes. If there is no qualified majority, the right of proposal according to § 3.3.2. and the right of co-determination according to § 3.3.3. are therefore void.

3.3.6. Restrictions: The following exceptions are defined:

  • The right to participate in Administration Meetings according to § 3.3.1. is void in individual cases and at the discretion of the Administration,
  • The right of proposal according to § 3.3.2. and the right of co-determination according to § 3.3.3. refer to: Changes to the rules, excluding §§ 1 to 6, and general administrative matters directly related to the community,
  • The right of proposal according to § 3.3.2. and the right of co-determination according to § 3.3.3. are void if/when:
    • one or more Player Council members are directly affected,
    • personnel decisions in the Administration,
    • other administrative decisions that only indirectly affect the ProLeague community.

In the existing cases, it is the responsibility of the Administration to consult the Player Council for advice or to assign them specific tasks.

4.1. Team: A team is a group of players participating together in ProLeague competitions.

4.1.1. Every user has the opportunity to create a team. The team creation must be announced via the Discord ticket "Registration" and will be approved after successful verification by the administration.

4.1.2. Each team must consist of at least 7 players (depending on the competition, more players may be required).



4.2. Team Name: A team has a unique name.

4.2.1. Team Name Change: Changing the team name is only possible once per season. For this, a team manager on Discord must open the "Change Team Name" ticket and fill in the following information:

  • The new team name,
  • The short version of the name (less than ten characters), and
  • The abbreviation, consisting of exactly three alphanumeric characters.

The only exception to the team name change limitation is leaving an organization. In this case, the team can adopt the previous team name at any time.

4.2.2. Over-organizations: Teams of the same over-organization are not allowed to play in the same league. If a team of an organization moves up or down to a league where another team of the same organization plays or has moved up or down, this leads to the forced relegation of the team that was in the lower league in the previous season. An exception exists in the lowest ProLeague league: In this league, two teams of the same over-organization can compete, provided that this is a consequence of relegation. This rule is subject to review and may be decided differently by the admin team in individual cases.

4.2.3. Org Change: If a team wants to leave an over-organization to avoid violating § 4.2.2., this must be communicated to the administration at the beginning of the season. At the same time, it is essential that basic information about the team (such as team logo and name) is significantly changed.

4.2.4. Competition Distortion: Only the team playing in the higher league is allowed to participate in tournaments for each over-organization. This applies to the national cup, SPL, and HoF. This rule came into effect from Season 24. A team must announce leaving the over-organization at the beginning of the season to avoid these prohibitions for the following season.


4.3. Club Teams: ProClub teams of registered clubs from Germany, which have been extended digitally and simultaneously have a team in analog football, are referred to as club teams (short: "club").

4.3.1. It is generally tolerated for clubs to play in other leagues, but it is not allowed to play under a different club name there. An exception is made if an esports club is in cooperation with a football club and the esports club is a member of the ESBD (Esports Association Germany) or one of its regional associations (ESVH, e-sport.nrw, etc.).

4.3.2. A player may play exclusively for the same club in all other leagues as in the ProLeague Championship.

4.3.3. Furthermore, it is not allowed for players to play for other clubs abroad. This also applies if this club plays on a different platform (PS5, PC, XBOX, and others).


4.4. Potential New Applicants: (newly founded teams or teams that were not part of ProLeague so far) can apply for ProLeague participation a few weeks before the end of the season. There will be a separate news post on the ProLeague Discord and website for this purpose. This news post will contain all the important information for the application.

4.4.1. Possible reasons for rejecting a team registration include:

  • The new team management partly consists of the management of a recently dissolved team,
  • The new team includes more than half of the roster of a recently dissolved team, or
  • more than half of the roster of the new team was in the same recently dissolved team.
  • The team name or team logo contains racist, offensive, or sexual elements.
  • The team name is not clear/unique.


4.5. Team Page: On the team page, the entire team history in ProLeague and the eligibility status of each roster member can be viewed. Additionally, all assigned penalties are publicly visible.


4.6. Team Achievements: The League ONE champion, the Championship 1 champion, and all players who played at least one game for either of the two teams in the past season receive the team achievement "Champion." The national and platform-wide cup winners and all players who played at least one game for either of the two teams in the past season receive the team achievement "Cup Winner." The team that wins a HoF tournament and all included players receive the team achievement "HoF Winner." The winner of the IPCC Champions League and all players included in the squad at the time of the final, who had at least one appearance, receive the team achievement "CL Victory." The winner of the IPCC Euro League and all players included in the squad at the time of the final, who had at least one appearance, receive the team achievement "EL Victory." Any promoted teams and all players who played at least one game for the teams in the past season receive the team achievement "Promoted."

5.1. Manager Rights: Each team can have up to four team managers (Special Members, also referred to as VM) who can manage it on the ProLeague website. The roles of team captain, roster manager, schedule coordinator, and press spokesperson all have the same rights. Any team manager can:

  • Create and remove team entries for their team on the player market and in the spontaneous search,
  • Enter team results and modify match reports for home games,
  • Manage team schedules and transfer requests,
  • Adjust team information and change team manager rights,
  • Remove users who are in their team and adjust the purely visual inactivity status of the players on their team.

5.2. Display Duty of Team Managers (VM)

Each team has at least one main and one co-team manager. Both must be present on the official ProLeague Discord (cf. § 1.2.) as follows:

  • Team name | (Co-) VM Name

The maximum number of VMs in Discord is equivalent to the number of Special Members on the ProLeague page: 4


5.3. Duties of a Team Manager

5.3.1. The main VM bears full responsibility for their team.

5.3.2. Every VM is obligated to regularly familiarize themselves with the rules of ProLeague and to convey them within their team.

5.3.3. Every VM must independently and proactively check whether their players are eligible to play (green checkmark). This includes checking the ID, as any deviation is equivalent to a lack of eligibility to play according to §15.2.

5.3.4. Every VM ensures smooth communication within the league. It is their responsibility to read messages from admins and relay them to their team.

6.1. Rights of Users / Players

6.1.1. Every registered user of ProLeague can create player entries on the player market and in the spontaneous search. They can write in the shoutbox and comment on articles and team posts. Furthermore, they can request to join existing teams and edit their profile to apply for a player license.

6.1.2. Every user (player) can join a team or create a team (see § 4.1.1.). Any player who is part of a team can leave it on the team page.


6.2. (temporarily free)


6.3. Usernames: Every user (player) has a unique account name and a unique ID.

6.3.1. Account Name Change: Changing the account name on the ProLeague website is only possible to remove a team tag. A change is possible in exchange for a service to the community (contribution to the editorial team or similar).

6.3.2. ID Changes: ID changes can only be made from Monday to Friday (23:59 CET) of a matchweek. However, ID changes must be made no later than the day before the first appearance (for midweek fixtures) or by Friday (23:59 CET) of the ongoing matchweek (for Sunday fixtures). The player affected by the change may only participate in mandatory matches if this timeframe is adhered to.


6.4. Active: A player is defined as "active" if they have played at least two games for the team in the past season. Players who join the squad later than three weeks before the end of the season are not considered "active."


6.5. Player Profile: In the player profile of each player, personal achievements, personal statistics, club history, market value, and personal penalty catalog are visible.


6.6. Player Achievements: The top players in each league receive individual awards for their profile: Top Goal Scorer, Top Scorer, Top Assist Provider, Top Defender, Top Goalkeeper, and MVP.

7.1. Transfers: A transfer (hereinafter referred to as transfer option) describes a player joining a team.

7.1.1. To join a team, the player must submit a team membership request on the receiving team's team page (button "Join Team"). A special member of the receiving team must accept the player's membership request. The team membership request must take place within the timeframes described in §7.1.2.

7.1.2. Transfers can be made from Monday to Friday (23:59) of a matchweek. This means that the team membership request must be submitted no later than the day before the first appearance (for midweek fixtures) or by Friday (23:59) of the ongoing matchweek (for Sunday fixtures) on the ProLeague site. The player who has been transferred can only play mandatory matches if they have obtained a valid license.

7.1.3. (temporarily free)

7.1.4. A player who has joined a team commits to remain in the team until the end of the season. Exceptions are:

  • A transferred player may leave the team outside the transfer window if they have not played a mandatory match for their team in the last 15 consecutive days and if they have played in no more than three teams in the current season. They are then considered a Free Agent.
  • If a player and a team manager decide to reunite, this undertaking is possible at any time, provided the player has not joined another team in the meantime.
  • In the event of team dissolution during the ongoing season, players who, due to the dissolution of the team, no longer belong to any team and have found a new team, will only receive playing eligibility after a minimum of 7 days.

7.1.5. A player who leaves a team can return to that team at the following times and receive a playing license:

  • At the start of the new season, without conditions.
  • In the current season (the season begins on the Monday before Matchday 1), provided that they have not played a mandatory match for another team between the time of leaving and rejoining.


7.2. Licensing: A player is only eligible to play when:

  • The team has accepted the player's membership request, and the responsible league manager has accepted it (green checkmark).
  • They have not played a mandatory match for 15 days (excluding the transfer window) (see § 7.1.).
  • The player has played in no more than three teams in the current season (see § 7.1.).

The respective league manager can revoke a previously granted playing eligibility in certain individual cases.


7.3. Exceptional Cases: In exceptional cases (endangering the existence of the respective ProClubs), a team may ask the ProLeague Administration for exceptions to §7.1 and §7.2.


7.4. Team Takeover: A group of players may not take over a team's spot. Each case will be individually reviewed by the ProLeague Administration.

8.1. Structure of National Leagues:

 
Liga GER

8.1.1. League Size

 
Liga GER

The number of teams per league may vary depending on the number of new applicants and team dissolutions. The team's placement in a league is determined by §4 and §8.


8.2. Participants:

 
Liga GER


8.3. Course of a Season (League Operation)

8.3.1. Each team in a league plays twice against the other teams in the league per season (league operation). Each team has one home game and one away game against each other team.

8.3.2. A game lasts 90 minutes plus stoppage time. There is no extra time or penalty shootout in league matches. The winner of a match receives 3 points, and the loser receives 0 points. If the game ends in a draw, both teams receive 1 point each.

8.3.3. If, at the end of a season, several teams have collected the same number of points, the goal difference decides the placement. If this is also the same, the number of goals scored decides. If there is still no clarity after this, the following criteria apply in the listed order:

  1. Direct duel,
  2. Decision matches until a winner is determined.

8.3.4. Drawing:The schedule of the national league is randomly determined by the ProLeague website.


8.4. Champion:The team that, according to § 8.3.2. and § 8.3.3., achieves the highest placement in the highest league is the champion of the respective league.


8.5. Promotion and Relegation / League Assignment to New Season:

 
Liga GER


8.6. Scheduling:

 
Liga GER


8.7. (temporarily free)


8.8. (temporarily free)


8.9. (temporarily free)


8.10. Miscellaneous:

8.10.1. Support: In case of problems, always contact the responsible league manager via Discord ticket.

8.10.2. Discord Obligation: All participants must provide at least one representative on the national Discord server and be reachable during mandatory matches.

9.1. Structure of the National Cup:

 
German Cup


9.2. Participants:

 
German Cup


9.3. Course of a Season

9.3.1. The national cup is played in the form of a knockout phase.

9.3.2. The number of participating teams determines the number of knockout rounds.

9.3.3. For each cup round, one match is played. If the match ends in a draw, extra time is played, followed by a penalty shootout. Due to possible extra time and penalty shootouts, sufficient time should be allocated in scheduling.

9.3.4. In each cup round, the matchups and home rights are redrawn. The team listed at the top of the tournament tree always has home advantage.


9.4. Winner: The team that wins the last round, i.e., the final, is the cup winner.


9.5. (temporarily free)


9.6. Scheduling: A separate deadline is set for each cup round. If the cup match cannot be played within this deadline, §9.6.1. comes into effect.

9.6.1. Failing to play a cup match in the designated game week leads to the disqualification of both teams as well as the punishment of both teams according to §19.2.f. If only one team is responsible for the non-completion, only that team is punished. The burden of proof lies with the complainant.


9.7. (temporarily free)


9.8. Game Rules: The general rules of the ProLeague apply. 

9.8.1. The card rule does not apply in the national cup.


9.9. (temporarily free)


9.10. Miscellaneous

9.10.1. In case of problems, always contact the relevant cup administrator via Discord ticket.

9.10.2. Discord Obligation: All participants must provide at least one representative on the national Discord server and be reachable during mandatory matches.

10.1. Structure of the SPL: The Super ProLeague (SPL) is the prize money tournament of the ProLeague. It consists of 2 Paid Leagues, which independently determine a winner through a league phase, a subsequent group phase, and a knockout phase. Additionally, a Free League is played, exclusively in league mode.

10.1.1. Each Paid League of the SPL consists of 18 teams. Each Free League of the SPL consists of 16 teams.


10.2. Participants:

10.2.1. Participation is open to any team registered on the ProLeague website.

10.2.2. Minimum Players Paid League: Each team must start the match with a minimum of eleven licensed players.

10.2.3. Minimum Players Free League: In the SPL Free League, a minimum of 9 licensed players per match is required.


10.3. Course of a Season

10.3.1. Course of the Paid Leagues 

League Phase:

In the league phase of the Paid Leagues, each team plays against every opponent twice (home and away). A game lasts 90 minutes plus stoppage time. There is no extra time or penalty shootout in league matches. The winner of a game receives 3 points, and the loser gets 0 points. If the game ends in a draw, both teams receive 1 point each. The team with the most points at the end of the league phase reaches position 1, the team with the second most points reaches position 2, and so on. In case of a tie, the placement is determined according to §10.3.3.

Group Phase:

All teams advance to the subsequent group phase, consisting of 3 groups of 6 teams each. The composition of the 3 groups is determined based on the rankings of the league phase.

Group A: Places 1, 6, 9, 12, 15, and 18 of the league phase

Group B: Places 2, 5, 8, 11, 14, and 17 of the league phase

Group C: Places 3, 4, 7, 10, 13, and 16 of the league phase

Again, each team plays against every opponent twice. The previously mentioned explanations regarding the duration of the match and point allocation also apply here. The 2 teams with the most points at the end of the group phase advance to the knockout phase. Additionally, the 2 best group third-placed teams also advance to the knockout phase.

Knockout Phase:

The knockout phase consists of quarterfinals, semifinals, and finals. A knockout phase match is played in a Best-of-Three system, where each of the three matches is played to the end (90 minutes, possibly extra time and penalty shootout). Once a participant has won twice, they advance to the next round.

The number of teams per league can vary depending on registrations.

10.3.2. Course of the Free League

The Free League is played exclusively in the form of a league. Each team plays against every opponent twice (home and away).

10.3.3. If two or more teams in the league phase or the group phase have the same number of points, the order is decided in the following order:

  1. Points
  2. Goal difference
  3. Goals scored
  4. Points in direct comparison
  5. Goal difference in direct comparison
  6. Goals scored in direct comparison
  7. Penalty points in the group (yellow cards count as 1, red cards count as 2)

If there is still a tie after that, the SPL administration determines how the order will be decided.

10.3.4. Drawing: The schedule of the SPL is randomly determined by the ProLeague website unless stated otherwise.


10.4. Winner of the SPL

10.4.1. Winner of the Paid Leagues: The teams that win the final at the end of the knockout phase are referred to as the winners of the respective SPL league.

10.4.2. Winner of the Free League: The team with the most points at the end of the season is referred to as the winner of the Free League.


10.5. Promotion and Relegation / League Assignment for the New Season

The league assignment is announced by the ProLeague administration in the form of an article.


10.6. Game Dates: The standard game dates of the Super ProLeague (SPL) are Tuesdays 21:00, 21:25, 21:50, and Thursdays 21:00 (German time). These can only be postponed with the consent of both teams and the approval of the SPL administration. The standard game dates also apply to the group and knockout phases.

10.6.1. Game Dates SPL Free League: In the SPL Free League, teams are responsible for scheduling. Matches must be scheduled and played with the opponent within a deadline. After the deadline expires, non-scheduled matches are scheduled by the respective league admin.


10.7. SPL Game of the Week: Regularly during the SPL season, a Game of the Week will be determined. The SPL Game of the Week is mandatory for all SPL participants.

10.7.1. The standard game dates of the SPL Game of the Week are 21:30, 21:55, and 22:20 (German time).

10.7.2. Rescheduling of the selected SPL Game of the Week match is not possible.

10.7.3. Teams participating in the Game of the Week are both required to provide a stream with the following settings:

  • Audio: Disable menu music and commentator, as well as any non-FIFA sounds. Activate stadium sounds for fan chants, ball contacts, and referee whistles.
  • Video: The stream must run at least at 720p resolution and 30 FPS stable. Own overlays are to be disabled for Game of the Week matches.


10.8. Game Rules

10.8.1. Transfers: Every team playing in the SPL must follow the transfer rules according to §7 and adhere to them. No further transfers are allowed for the semifinals and finals of the SPL. Transfers made after the quarterfinals are not eligible to play for the rest of the SPL season.


10.9. Result Reporting: All teams participating in the SPL must carefully enter the results of the matches on the ProLeague website according to §17. The deadline for this is 23:59 CET on the day following the matchday.


10.10. Miscellaneous

10.10.1. Support: In case of problems, always contact the respective SPL administrator via Discord ticket.

10.10.2. Discord Obligation: All SPL participants must provide at least one representative in the official ProLeague SPL Discord (https://discord.gg/trfAYfk) and be reachable during mandatory matches.

10.10.3. Financial Responsibility: The Special Member who registers a team for the SPL designates the financial responsible for the team and a representative. This means ensuring that any possible buy-in amount is paid. This person will also receive any prize money won. If the financial responsible leaves the team, a new financial responsible must be designated. Prize money can only be paid to financial responsibles who are still in the team's squad at the time of the final.

11.1. Structure: The ProLeague Cup is a platform-wide competition in a knockout system, played once per season.


11.2. Participants 

11.2.1. Participation in the ProLeague Cup is voluntary for all teams represented in the national leagues of the ProLeague (see § 1.4.1.).

11.2.2. The registration process for the ProLeague Cup starts in a timely manner before each new season and is announced/explained by the administration in the form of an article.

11.2.3. Teams that have been eliminated from the previous competition due to penalties (e.g. disqualification or administrative decisions) are not eligible to participate in the new season.

11.2.4. The minimum number of players is determined by the minimum number of players in the national league (§ 8.2.).


11.3. Course of a Season

11.3.1. The ProLeague Cup is played in the form of a knockout phase.

11.3.2. The number of participating teams determines the number of knockout rounds.

11.3.3. In each round of the knockout phase, one game is played. If the game is a draw, extra time is played, followed by a penalty shootout. Due to the possibility of extra time and penalty shootouts, sufficient time should be allowed for scheduling.

11.3.4. Drawing: In each round of the cup, the matches and home advantage are redrawn. The team listed at the top of the tournament tree always has home advantage.


11.4. Winner: The team that wins the last round, i.e., the final, is the cup winner.


11.5. (temporarily free)


11.6. Scheduling: The cup match must be played in the game week determined by the administration by the respective Sunday 23:59 German time. All participating teams are obliged to independently schedule and play the upcoming cup matches with their opponents in the game week specified by the administration. The respective cup match must be scheduled and agreed upon with the opponent by Thursday of each game week. If this is not done by Friday of the cup game week, the cup administration will set a fixed date that cannot be changed.

11.6.2. Failure to play a cup match in the specified game week leads to the disqualification of both teams and the punishment of both teams according to § 19.2. If only one team is responsible for the non-event, only that team will be punished. The burden of proof lies with the plaintiff.


11.7. (temporarily free)


11.8. Game Rules: The general rules of the ProLeague apply. 

11.8.1. The card rule does not apply in the ProLeague Cup.


11.9. (temporarily free)


11.10. Miscellaneous 

11.10.1. In case of problems, always contact the respective Cup administrator via Discord ticket.

11.10.2. Discord Obligation: All participants in the ProLeague Cup must provide at least one representative in the official International ProLeague Discord (https://discord.gg/vBzk5unn9F) and be reachable during mandatory matches.

12.1. Structure: The Hall of Fame - Challenge (HoF) is a Saturday evening tournament consisting of a group phase followed by a knockout phase.


12.2. Participants

12.2.1. Eligible for participation is any team registered on the ProLeague website that is actively participating in league operations at the time of registration and the tournament.

  • Teams that have registered for the upcoming season meet the requirements of § 12.2.1.
  • Funny or mixed teams are excluded from HoF operations.

12.2.2. Team registration implies binding participation in the tournament and is done through a button on the ProLeague website in the "HOF" section. Withdrawal from the tournament after the official draw will be sanctioned according to § 12.2.3. Exceptions can be discussed with the HoF administration.

12.2.3. Premature withdrawal from the HoF Challenge results in exclusion from the next tournament.

12.2.4. Roster: In addition to players from their own roster, each team may use a player without a team and, depending on league affiliation, guest players (players from other teams). Each team must provide a minimum of 5 players listed in their own roster.

12.2.4.1. Teamless players and guest players must be registered. To do this, these players must send a request to a registered team on the ProLeague website in the "HOF" section. The respective team manager must confirm this request. The request and acceptance of teamless players and guest players must be done in a timely manner, by 8:00 PM German time on the tournament day.

12.2.4.2. For registration in the HoF Challenge, each team needs at least one player in the roster with a valid game license according to § 7.2.

12.2.4.3. To participate in the tournament, each player (including guest players) needs a valid game license according to § 7.2.

12.2.4.4. Players who do not belong to any team (teamless players) are exempt from the game license requirement.

12.2.4.5. If your own team participates in the HoF Challenge, players may not play as guests for any other team participating in the HoF Challenge.

12.2.4.6. Transferred players during the HoF tournament are not eligible to play.


12.3. Procedure of a HoF Challenge 

12.3.1. The game mode can be found in the "HoF Concept": https://t1p.de/HOFKonzept. There will be a group phase followed by a knockout phase (Swiss System, upper and lower bracket).

12.3.2. The size of the groups, the number of teams qualifying for the knockout phase, and the number of knockout rounds depend on the number of participants. 

12.3.3. In each knockout round, one game is played, and the loser is eliminated. If a knockout game ends in a draw, it goes into extra time and, if necessary, a penalty shootout until a winner is determined.

12.3.4. The composition of the groups in the group phase of the HoF Challenge will be drawn in a live stream. Subsequently, the rankings determine the opponents in the knockout phase (there is no separate draw for the knockout rounds).


12.4. Winner: The team that wins the last round of the upper bracket is referred to as the HoF winner.


12.5. (temporarily free)


12.6. Scheduling: HoF Challenges take place exclusively on one evening (Saturdays). The playing times are determined by the HoF Concept, which came into effect for Season 23: https://t1p.de/HOFKonzept


12.7. (temporarily free)


12.8. Game Rules: The general rules of the ProLeague apply.

12.8.1. The card rule does not apply in the HoF Challenge.


12.9. Result Reporting: The home team always reports the result. Confirmation by the opponent is not required.


12.10. Miscellaneous

12.10.1. In case of problems, always contact the respective HoF administrator via Discord ticket.

12.10.2. Discord Obligation: All participants in the ProLeague Cups must provide at least one representative in the official "ProLeague International Competitions" Discord (https://discord.gg/vBzk5unn9F) and be reachable during mandatory matches.

13.1 General: The formerly independent IPCC organizes international club and national team tournaments. As part of the ProLeague, these are conducted on the ProLeague website. The organization of the competitions takes place on the official "ProLeague International Competitions" Discord: https://discord.gg/vBzk5unn9F


13.2. Club Tournaments: The IPCC organizes twice per EA Sports FC part parallel to each other the IPCC Champions League (CL) and IPCC Europa League (EL). For this, it provides slots to the member regions of the ProLeague. At the discretion of the IPCC admins, teams not active in the leagues of member regions are also eligible to participate. The number of slots and their distribution per member region is the responsibility of the IPCC. An estimate of the number and distribution of CL and EL slots can be found in the color-coded markings in the national leagues.

13.2.1. If a team has won one of the tournaments, it is directly qualified for the CL, so it will not be considered in the distribution of the other slots. The winner of the German Cup receives an IPCC Europa League slot. If the German Cup winner has qualified for the CL, the EL slot will be awarded to the first team from the league that has not qualified for the IPCC competitions.

13.2.2. Teams qualifying for the international slots of the IPCC through the ProLeague must participate. Teams from the national leagues of the ProLeague participating in IPCC competitions as representatives of other leagues will be excluded from the ProLeague's league operations.

13.2.3. (temporarily free)


13.3 National Team Tournaments: The IPCC organizes per EA Sports FC part the IPCC Nations League, the IPCC Euro Cup, the IPCC World Cup, and the IPCC Confed Cup. National teams defined according to IPCC rules are eligible to participate.


13.4. Rules: The constitution of the IPCC (General) and the rules (including procedures) of the respective tournaments are determined by the IPCC and can be viewed on the aforementioned Discord server.

14.1. General: The scheduling of competitions taking place on the ProLeague platform is regulated as follows:

  • Scheduling of national leagues is described in § 8.6.
  • Scheduling of SPL is described in §10.6.
  • Scheduling of national cups is described in § 9.6.
  • Scheduling of the ProLeague Cup is described in § 11.6.
  • Scheduling of HoF is announced through an article on the ProLeague website (also see § 12.6.).
  • Scheduling of IPCC competitions is defined in the IPCC rulebooks.


14.2. Obligation to adhere to scheduled start times: For any games, the scheduled start time must be adhered to. Whether a delay is unnecessarily long is at the discretion of the administration. In case of any delays, both the respective competition-responsible administrator and the opponent must be contacted.


14.3. If a game cannot take place due to technical reasons (usually massive connection problems on both sides caused by EA, provider-caused connection problems are expressly not included), rescheduling can only be agreed upon through a Discord ticket with the responsible competition administrator or, if unavailable, with the platform management for the following matchweek.

Exception: No games can be rescheduled or postponed on the last two match weekends.


14.4. Game of the Week

14.4.1. The Game of the Week is a special-scheduled game conducted by the ProLeague as the organizer. This game is chosen by the ProLeague community and takes place outside the regular match schedule if compatible with the general interests of the ProLeague.

14.4.2. The standard game time for the Game of the Week is on Sundays at 10:15 PM. Deviations are possible and will be determined by the ProLeague administration if necessary. Rescheduling of the game time is not allowed.

14.4.3. The leagues/competitions eligible to participate in the Game of the Week are determined by the ProLeague editorial team.

14.4.4. Only ProLeague teams from the participating leagues/competitions can participate in the Game of the Week.

14.4.5. Participation in the Game of the Week is mandatory for ProLeague teams. This also includes final matches scheduled as the Game of the Week.

14.4.6. To ensure smooth proceedings, the selected teams will be informed by the editorial team via message. The participating teams will receive a document in this message, which must be filled out and returned to the editorial team by the specified time (mentioned in the message).

14.4.7. The teams participating in the Game of the Week are both required to provide a stream with the following settings:

  • Audio: Menu music and commentator must be deactivated, as well as any non-FIFA sounds. Stadium sounds for chants, ball contacts, and referee whistles must be activated.
  • Video: The stream must run at least with 720p resolution and 30 FPS stably. Personal overlays are to be deactivated for Game of the Week matches.

The following game rules apply to every competition organized by ProLeague, unless an exception is specified within the rules of the respective competitions (§ 8 to § 12).


15.1 Minimum Number of Players: The minimum number of players is regulated in the respective paragraphs for the competitions.

15.1.1. Any-Player: The use of the so-called "Any-Player" is allowed. However, the position of the "Any-Player" must not be taken by the in-game captain. 


15.2 Game Eligibility: Only players who have registered on the website, joined a team according to § 7.1, obtained a game license according to § 7.2, and have a valid Game ID in their player profile are eligible to play.

A valid Game ID is one where the in-game ID used matches exactly with the Game ID listed in the player's profile on the ProLeague website. Correct capitalization is exempted for the time being. Note: The Xbox Game ID must include the unique identifier but without the hashtag (Example: Xbox ID JonnyEsbeck#9999 becomes Game ID JonnyEsbeck9999). Using another player's account is prohibited (§ 15.2.1 Accountsharing).

15.2.1. Accountsharing: In case of suspicion of account sharing, a meeting will be convened with the respective league leader, the team's club manager, and the affected player. If the suspicion is confirmed, the player will be penalized according to § 18.5.1.B. If multiple players/club managers are involved, they will also be penalized as determined by the administration.

15.2.2. Use of Alias: In all ProLeague competitions (evening/spontaneous tournaments may choose a different regulation), the "Alias" name of the player-pros must be set up so that the Alias is clearly identifiable from the Game ID.

15.2.3. Bot Alias: Bots must be labeled with the Alias "BOT" or "AI".


15.3. Game Invitations (General)

15.3.1. The team with home advantage always has the right to invite the opponent to the compulsory game. The ProClub friendly game is used for this purpose. Exceptions to home advantage are regulated by § 15.3.3.

15.3.2. Troubleshooting: In the "Invite Bug," it occasionally happens that, due to technical circumstances, the away team cannot be found, or the away team does not receive the invitation from the home team. We recommend the following problem-solving steps: 

  • Change of captain,
  • Lobby reset (all players leave ProClub mode and reload it only when all players are in the EA SPORTS FC main menu).

15.3.3. Relinquishing Home Rights: The right to invite can be relinquished to the away team if: 

  • the home team cannot find the away team in the friendly match search,
  • the home team cannot invite the away team due to other technical reasons,
  • the away team demonstrably does not receive the invitation,

The home team and the away team must mutually agree that the away team takes over the invitation right.

15.3.4. Creating a Replacement Club: If the home team is not successful with the measures according to § 15.3.2. and not in agreement with relinquishing home rights according to § 15.3.3., the team must open a replacement club, which uses the most user-controlled players in the compulsory game. If both teams play with the same number of user-controlled players, the away team must create a replacement club. The invitation right remains with the home team.

15.3.5. Informing the Next Opponent: If the start of the game is delayed due to disconnects or EA SPORTS FC bugs, the opponents for the same evening must be informed immediately about the expected delay.

15.3.6. The teams must contact each other at the start of the game. A simple "Hey" or another unclear message only from the opponent's team VM list is not sufficient as a contact attempt. There are several ways to contact the opponent. The following communication sequence is recommended for this: 1. Discord, 2. ProLeague site.

15.3.7. Allowed Stadiums: In all ProLeague competitions, only specific stadiums are allowed. The list of stadiums allowed in EA SPORTS FC can be found here: https://bit.ly/3b6KrB4 Any stadiums not mentioned are allowed.

15.3.8. It is not allowed to modify the stadium name. Stadiums can be reported to the administration for verification, and the burden of proof lies with the applicant.

15.3.9. Colors with Custom Jerseys: When using custom jerseys, the two jerseys must visually differ sufficiently from each other. The interpretation of "sufficient" is determined by the league leader in case of doubt.

15.3.10. Game Abandonments: The 5-minute rule applies: During the first five minutes of the game, an abandonment is allowed if a player is sent off or the game is unplayable due to delays, graphic bugs, or other impairments. The game is restarted. If goals, assists, own goals, yellow or red cards have already occurred during the abandoned game, they will be added to the new result or match report. A received sending-off in the abandoned game also applies to the replay, meaning the player who received the sending-off must immediately receive another sending-off at the start of the replay to restore the numerical disadvantage. The opponent must support the sending-off.


15.4. Game Cancellations: 

  • A single compulsory game scheduled on a weekday with multiple games cannot be canceled. Individual cases will be reviewed and decided in consultation with the respective league leader. Cancellations of all compulsory games on a weekday are possible under the conditions of § 15.4.1.
  • If a team cancels a game appointment under false pretenses, the ProLeague administration reserves the right to sanction the said team, up to and including league exclusion.

15.4.1. Game Cancellations Due to Insufficient Number of Players:

  • If an already agreed game cannot take place due to a lack of players from a team, the concerned team must contact the upcoming opponent on Discord at least 8 hours before the game starts, and inform the responsible league leader/administrator via ticket.
  • A cancellation is only effective once approved by the league leader/administrator, and a reason must be provided for this.


15.5. Streaming Obligation: Every team participating in ProLeague competitions commits to streaming its compulsory games on an appropriate platform. Streams must be freely accessible for 72 hours after the game. An up-to-date stream link for all teams must be mandatory in the team profile on the ProLeague site. If another player is streaming, the alternative stream link must be provided upon request from another VM.


15.6. Card Rule: If a player receives a yellow-red or red card, they will be suspended for the first game of the following game week (counting from the first matchday of the following week). If a player receives multiple sendings-off within a game week, the suspension is extended by one game for each sending-off. 

Examples: 

  • If a player receives a yellow-red or red card on a 3-matchday, they are suspended on the 1st matchday of the following game week.
  • Matchdays 4, 5, and 6 fall on a game weekend. If the player receives a yellow-red or red card on the 4th, 5th, or 6th matchday -> Suspended on the 7th matchday, regardless of when that matchday is played. This also applies to any 2-matchday or 4-matchday scenarios.
  • A sending-off in both the 11th and 12th game in the same 2-matchday -> Suspended for games 13 and 14 (first matchday of the next week and an extended suspension game).
  • A sending-off in games 13, 14, and 15 in the same 3-matchday -> Suspended for games 16, 17, and 18 (first matchday of the next week and two extended suspension games).

15.6.1. Replay: A sending-off in the main or decision game also counts for a replay. Therefore, no other player from the team who did not play before can take the position of the suspended player.

15.6.2. Def-Wins / Individual Ratings: Games that are not played regularly, such as wins by Def-Win / individual rating, do not count towards serving a penalty (red card suspension, league suspension). If a game, where a card suspension has been served, is retrospectively scored according to § 19, it is considered served.

15.6.3. Season Transition: Card suspensions are cleared after each season and are not carried over to the new season.


15.7. Bugusing: Any form of bug using is prohibited.

15.7.1. Goalkeeper Blockage: Blocking the goalkeeper is prohibited, e.g., during set-pieces and shots (player runs into the goalkeeper). Conversely, it is also prohibited for the goalkeeper to provoke a block.

15.7.2. Obstruction in Set-Piece Situations: 

Any obstructions in set-piece situations are prohibited. This includes, in particular:

  • Failure to maintain the 9.15m distance in set-piece situations by using player animations,
  • Obstructing the shooter by influencing the run-up path/blocking the run-up path,
  • Intentional pushing/tripping/tackling an opposing player, causing them to fall,
  • Similar obstructions of the opponent.


15.8. Gamebreaking Bugs: In the case of bugs for which none of the teams is responsible and which massively affect the course of the game, the following procedure will be followed: If the bug occurs in the first half of the game, the entire game must be repeated. If the bug occurs in the second half, everything that happens in the first half will be included in the final match report, and a half must be replayed. The submitted screenshots must be taken during the halftime break of the replayed game.

15.8.1. The next opponent must be informed about the delay before the new kickoff.


15.9. Respectful Conduct / Fair Play / Sportsmanship: Respectful and fair behavior towards the opponent is expected in all ProLeague games.


15.10. Unsportsmanlike Behavior: Unsportsmanlike behavior (such as time wasting) of any kind is prohibited and will be examined and sanctioned by the administration on a case-by-case basis.


15.11. Betting Fraud in ProLeague

15.11.1. Anyone who, as a player, responsible party, or admin, influences the course or result of a ProLeague competition in favor of the opponent and thereby gains an unlawful financial advantage through a public sports bet related to ProLeague, will be punished with a ProLeague suspension. The duration of the suspension will be determined at the discretion of the administration and will be at least one year.

15.11.2. ProLeague competitions include any esports events managed and organized by ProLeague. This notably includes all matches in national leagues, national cups, ProLeague Cups, Hall of Fame Challenge, and the Super ProLeague (SPL).

15.11.3. The person responsible for the purposes of § 15.11. is someone who decides on the participation and instruction of players in a ProLeague competition.


15.12. Size Limitation: To improve the competition, all players must configure their virtual pro during mandatory matches according to the following size limitations:

15.12.1. Teams playing with a 3/5-player formation are allowed to have 3 center-backs (CB) with a height of a maximum of 1.87m. The remaining players of the team are allowed to have a height of a maximum of 1.82m. Goalkeepers are not subject to size limitations.

15.12.2. Teams playing with a 4-player formation are allowed to have 2 center-backs (CB) with a height of a maximum of 1.87m. Additionally, either 1 full-back (FB) or 1 central defensive midfielder (CDM) of the team is allowed to have a height of a maximum of 1.87m. The remaining players of the team are allowed to have a height of a maximum of 1.82m. Goalkeepers are not subject to size limitations.

15.12.3. The choice between full-back (FB) and central defensive midfielder (CDM) is exclusive to the 4-player formation.

15.12.4. The aforementioned size limitations are to be made exclusively in the metric system during the configuration of the virtual pro. When using the imperial system (feet and inches), conversion must be done accordingly. Caution: 6 feet and 0 inches = 1.8288m does not correspond to the previously mentioned limit of 1.82m and is therefore not allowed. 6 feet and 2 inches = 1.8796m does not correspond to the limit of 1.87m and is therefore not allowed.

15.12.5. The size limitation does not apply to bots, as their size is not adjustable.

15.12.6. The sizes of all outfield players of your own team must be shown in the stream (see §15.5.). To do this, the streamer opens the "Team Management" during halftime and shows the sizes of all outfield players on the field. A recording of the mandatory match showing compliance with the size limitation is also acceptable if it clearly indicates which mandatory match it is.

16.1. Prohibition of Any Game Modifications: All modifications to EA SPORTS FC are prohibited. The timing of the modification is irrelevant, meaning that any modifications are prohibited even outside the ProLeague game operations. Modifications include any visual and technical changes, regardless of whether they provide an advantage to the affected party or not.

16.1.1. Permitted Modifications: The following variables may be changed via the game files:

  • DIRECTX_SELECT
  • FORCE_REGIONALIZATION_COLOR
  • FORCE_INTRO_CONFETTI
  • FORCE_FAN_FLAGS
  • FORCE_TEAM_BANNERS
  • USE_LANGUAGE_SELECT
  • DEFAULT_LANGUAGE
  • AUTO_LAUNCH

ProLeague assumes no responsibility for the manipulation of game files.

16.1.2. Body Glitch: In some parts of EA SPORTS FC, the so-called Body Glitch occurred. If a player is found with this glitch, they will be warned. Upon a repeat occurrence, intentional use of the Body Glitch is assumed. If the administration has no reason to believe in the intentional use of the Body Glitch, the punishment is determined as follows:

  • first offense: Warning
  • second offense: Two weeks suspension
  • third offense: Punishment according to § 16.2.


16.2. Violation of the Modification Prohibition: Players convicted and found guilty under § 16.1. will receive a ProLeague suspension depending on the severity of the violation and at the discretion of the administration, but at least until the end of the current part of EA SPORTS FC at the time of the manipulation. In less severe cases (e.g., for visual modifications), a mitigated ProLeague suspension may be imposed depending on the severity of the violation and at the discretion of the administration, but at least until the end of the season running at the time of the violation. Repeated violation of § 16.1. leads to a lifetime ProLeague suspension.


16.3. Partial Violation of the Modification Prohibition: Players partially found guilty under § 16.1. will receive a ProLeague suspension depending on the severity of the violation and at the discretion of the administration, with a maximum duration of one year.


16.4. Individual Evaluation of Mandatory Games: In cases where a player's modification according to § 16.1. has been proven, affected games in which the convicted player had a specific opportunity for modification or there are indications that the convicted player used a modification may be evaluated against the team for which the player actively played, according to the individual evaluation guidelines under § 19.2.


16.5. Mitigating Circumstances: The discretionary penalty (length of the ProLeague suspension) can be mitigated if the player found guilty under § 16.2. or partially guilty under § 16.3. has contributed to the clarification of a manipulation according to § 16.1., related to their manipulation, by voluntarily disclosing their knowledge.


16.6. Reporting Obligation upon Knowledge of a Modification: Anyone who becomes aware of a manipulation according to § 16.1. must report it to the administration immediately. Intentional non-reporting or the concealment of facts related to manipulations according to § 16.1. will result in a ProLeague suspension of up to one year at the discretion of the ProLeague administration.


16.7. Production of Falsified Modification Evidence: Anyone who intentionally reports a player for a violation of § 16.1. using or producing false information/facts (e.g., falsifying evidence, screenshots, videos, etc.) will be punished at the discretion of the administration with a ProLeague suspension. The minimum duration of this penalty is one year.


16.8. Publicly Made Modification Accusations: Publicly expressed cheat accusations objectively leading to damage to the reputation of a team or player are prohibited. The administration decides at its discretion and on a case-by-case basis, depending on the extent of the accusation and the damage to the reputation, on the appropriate penalty. The maximum duration of the ProLeague suspension under § 16.8. is one year.


16.9. Overview of Suspended Players: Special members can inquire about which players are suspended for ProLeague operations from the ProLeague administration upon request.


16.10. (temporarily free)

17.1. The result of a game is entered on the ProLeague website in the team section under match dates.


17.2. The result entry must be done according to the instructions in the TUTORIAL. This includes providing the correct information on the result, lineup, MVP, goals, assists, and cards (individual yellow cards are irrelevant) according to the uploaded screenshots. Players who achieve the best rating for their respective teams in-game are automatically entered as MVP. If multiple players receive the same rating, the team can decide which of these players receives the MVP. The screenshots according to § 17.6. must be uploaded in readable quality at the designated locations. https://www.proleague.de/article.php?id=2022

17.2.1. When entering the lineup, the following assignments apply:

  • GK: any player who is in the GK position at the end of the game.
  • LB/LWB: any player who is in the LB or LWB position at the end of the game.
  • CB/LCB/RCB: any player who is in the LCB, CB, or RCB position at the end of the game.
  • RB/RWB: any player who is in the RB or RWB position at the end of the game.
  • CDM/LDM/RDM: any player who is in the LDM, CDM, or RDM position at the end of the game.
  • CM/LCM/RCM: any player who is in the LZM, CM, or RZM position at the end of the game.
  • LM: any player who is in the LM position at the end of the game.
  • RM: any player who is in the RM position at the end of the game.
  • CAM/LAM/RAM: any player who is in the LOM, CAM, or ROM position at the end of the game.
  • LW: any player who is in the LF position at the end of the game.
  • RW: any player who is in the RF position at the end of the game.
  • ST/CF: any player who is in the ST or MS position at the end of the game.
  • LS/LF: any player who is in the LS or LF position at the end of the game.
  • RS/RF: any player who is in the RS or RF position at the end of the game.


17.3. The entry of the match result is independent of the opponent's entry and is done independently by the teams. Both the home and away teams are obliged to enter the match result within 24 hours after the game. (For example, if played on Sunday at 9:00 PM, it must be entered by Monday at 9:00 PM).

If, for technical reasons, the entire matchday is reset, the team that correctly entered in advance will have the opportunity to re-enter the game 24 hours after the reset. The league manager will inform the team immediately upon reset.


17.4. If there are problems or discrepancies when reporting the result, the situation (reason) must be reported immediately via ticket. An extension of the entry deadline is possible in individual cases and at the discretion of the responsible administrator.


17.5. If a computer-controlled bot that took over the respective position due to a player's disconnection scores goals, assists, or receives red cards, these are credited to the human player. The entry is made as if the player played the entire game. With appropriate evidence of the disconnection to the responsible league manager, the deletion of the cards can be requested.


17.6. The following screenshots are required:

The home team creates screenshots for:

  1. Match info (overview)
  2. In-game captain (at halftime)
  3. Player performance (includes players, MVP, assists, and goals)
  4. Optional: red card (Event Screen)

The away team creates screenshots for:

  1. Player performance (includes players, MVP, assists, and goals)
  2. Player ID list
  3. In-game captain (at halftime)
  4. Optional: red card (Event Screen)

In case of a draw, both teams should have enough players in the game so that both teams have enough time to take the corresponding pictures. Only when both teams confirm to each other that they have all the pictures, the teams are allowed to leave the game.

Only readable screenshots and well-readable photos from EA SPORTS FC or the Twitch recording are accepted.


17.7. Entering penalty shootouts: If a winner has to be determined by a penalty shootout, it is entered as follows: If the game ends in a draw after 120 minutes of playing time (e.g., 2:2), both teams enter the scorers, assists, and respective MVPs as usual. The overall result is now entered as 3:2 (see example). The bot is chosen as the scorer of the decisive goal.

18.1. The ProLeague has various methods of punishment available. Penalties can affect both players and teams.


18.2. Penalties are divided into warnings, Penalty Points (hereinafter referred to as PP), and punishments. While warnings generally consist of a conversation between the league leader and the team management or player, Penalty Points have indirect consequences, and punishments have direct consequences. PP is tracked in the team profile and, when accumulated, leads to different consequences (see § 18.5.2. and § 18.5.3.). PP is considered separately for each competition.


18.3. Warnings

Warnings, which can be given orally or listed in the team or player profile in writing, result from, among other things, violations of: 

  1. § 15.2.2. Alias does not match Game ID,
  2. § 15.2.3. Bot alias is not "BOT" or "AI",
  3. § 15.3.8. Prohibition of changing the stadium name,
  4. § 15.3.9. Use of similarly colored jerseys in custom jerseys,
  5. § 8.10.2. or 9.10.2. or 10.10.2. or 11.10.2. or 12.10.2. No representative in Discord for mandatory matches.
  6. § 15.3.6. Insufficient contact attempt before a mandatory match.
  7. § 15.3.5. Failure to inform the opponent and the league leader in case of delays. The third violation leads to a Penalty Point.


18.4. Penalty Points (PP)

Penalty Points, listed in the team profile for any violation, result at the discretion of the league leader, among other things, from violations of:

  1. § 15.9. Respectful behavior / Fair play / Sportsmanship (burden of proof lies with the plaintiff),
  2. § 15.3.7. Prohibition of using a specific stadium,
  3. § 9.6. or 10.6.1. or 11.6. Deadlines for individual game dates,
  4. § 15.4. Reporting obligation when canceling league games,
  5. § 17.2. Reporting results,
  6. § 17.3. Deadline for game entry,
  7. § 14.4.5. Participation in the game of the week,
  8. § 18.3. from the fourth warning (three warnings without PP),
  9. § 14.2. Timely start of the game,
  10. § 17.6. Early leaving the game in a draw (no consultation with the opposing team so that the other team could not take pictures of the match, contact is through Discord),
  11. § 14.3. Postponement outside the deadlines without consultation with the league leader.
  12. § 15.5. Violation of streaming obligations.
  13. § 15.7. Use of bugs (including blocking the goalkeeper, manipulating the wall in free kicks).

18.4.1. Addition to 18.4.A. For players who violate § 15.9., individual penalties in the form of mandatory game bans with a maximum duration of four weeks can be imposed on a case-by-case basis and at the discretion of the PL admins. In the case of repeat offenses, the maximum duration can be increased to eight weeks.

18.4.2. Penalty Points - Gradation

The gradation of PP occurs per competition and, in the case of repeated violations, according to the following maximum gradation:

  • for A, B, C, D, L, M: 2 PP - 3 PP - 4 PP,
  • for E, F, H, I: 1 PP - 2 PP - 4 PP,
  • for G: 1 PP & 1 point deduction in the league - 2 PP & 1 point deduction in the league - 3 PP & 2 point deduction in the league,
  • for J, K: 1 PP - 1 PP - 1 PP.

18.4.3. Suspension of gradation levels: If the player or team to be penalized has similar penalties in the previous season that led to Penalty Points, the administration may, at its discretion, suspend the first gradation level.


18.5. Punishment

18.5.1. Individual Assessment of Mandatory Matches

The following violations lead to Penalty Points and individual assessment of a mandatory match:

  1. § 15.2. Playing a player without a valid eligibility (3 PP and individual assessment).
  2. § 15.2.1. Account sharing (3 PP and individual assessment, repeated offenses lead to a ban for the rest of the season).
  3. § 15.1. Falling below the minimum number of players at the start of a game (1 PP and individual assessment).
  4. § 15.4. Non-occurrence of multiple game dates on the same day of the week (3 PP and individual assessment, burden of proof lies with the plaintiff).
  5. § 15.9. ff. For violations of Fair Play/Sportsmanship according to § 15.9. ff., which demonstrably influence the match result in favor of the violating team or player, such games can be assessed against the violating team depending on the extent of the violation and at the discretion of the PL administration.
  6. § 15.6. Playing despite a game ban (Red) (2 PP and individual assessment).
  7. If both teams do not participate in the scheduled match, the match is valued at 0-0, and each team is deducted one point in the table.
  8. § 15.12. Disregarding the size limitation rules (1 PP and individual assessment, burden of proof lies with the plaintiff).
  9. § 15.3.10. Prematurely leaving a mandatory match after the 5th minute and before the end of the game (1 PP and individual assessment).
  10. § 15.2. Sentence 2 ff. Error in the Game ID (1 PP and individual assessment).
  11. § 15.4.1 Delayed game cancellation/postponement outside the 8-hour deadline.


18.5.2. Complex Sanctioning

The following violations lead to more complex sanctions. Penalty Points are accumulated separately for each competition.

  1. Accumulation of nine PP (Championship 1-3, League ONE and TWO) or twelve PP (League THREE) or fifteen (League FOUR): One point deduction,
  2. Accumulation of thirteen PP (Championship 1-3, League ONE and TWO) or sixteen PP (League THREE) or twenty (League FOUR): Three points deduction.
  3. For accumulations of more than thirteen PP (Championship 1-3, League ONE and TWO) or sixteen PP (League THREE) or twenty (League FOUR): 3 points deduction. For each additional 2 PP, an additional 3 points are deducted.
  4. § 16. Modifications: Ban / Suspension according to § 16.1. et seq.


18.5.3. Decision on the Continued Existence of a Team

The accumulation of 13 PP (Championship 1-3, League ONE and TWO) or 16 PP (League THREE) or 20 PP (League FOUR) leads to an admin decision on the continued existence of a team, its further participation in the ProLeague, or its exclusion:

  1. Accumulation of 13 PP (Championship 1-3, League ONE and TWO) or 16 PP (League THREE) or 20 PP (League FOUR).
  2. § 4.1.2. Violation of the minimum number of players in the team.
  3. § 7.4. Violation of the team takeover rule.
  4. It is up to the admin team to allow the affected team to continue participating in the ProLeague with conditions. The conditions are to be determined at the discretion of the admins.


18.5.4. Bans in Communication Channels

18.5.4.1. Communication channels within the meaning of § 18.5.4.f. include: Shoutbox, team posts, forum threads, Teamspeak chats, Discord chats, news comments, private messages, ProLeague Discord server, and other media managed by the ProLeague administration.

18.5.4.2. Depending on the nature and scope, the following violations can lead to a temporary ban in ProLeague communication channels, at the discretion of the PL admins:

  • Insults / Public hate against one or more players or teams,
  • Provocations,
  • Abuse,
  • Lack of respect,
  • Spam,
  • Dissemination of National Socialist, racist, or similar contemptuous content (violation of § 4 Terms of Use of PL, thus additional severe player penalties for the offender will follow),
  • It is irrelevant on which communication channel, as defined by § 18.5.4., the violations mentioned in § 18.5.4.2. have occurred. The duration of the ban is regulated by § 18.5.4.3.

18.5.4.3. The violations mentioned in § 18.5.4.2. lead to temporary, escalating bans. The duration of each ban can be found in the following table:

Stage                                     Violation of § 18.5.4.                                 Duration of the ban

1.                                           First offense                                             24 hours

2.                                           Second offense                                        1 week

3.                                           Third offense                                          1 month

4.                                           From the fourth offense                                             At least 6 months (Admin decision)

From stage 3 onwards, it is at the discretion of the administration to also block the suspended user from other communication channels (e.g., forum). The decision is made on a case-by-case basis. §§ 18.5.4.4. and 18.5.4.5. are not affected by this regulation.

18.5.4.4. If a user violates § 18.5.4.2. four times, a lifetime ban from the Shoutbox can be imposed. The decision is made by the administration after evaluating the individual case and at their discretion.

18.5.4.5. In particularly severe cases of violating § 18.5.4.2., additional sanctions beyond §§ 18.5.4.3. may be imposed at the discretion of the administration (temporary ProLeague or mandatory match ban, etc.).


18.6. Overview of Suspended Players: An overview of player bans is available on the ProLeague website for each league under the "Bans" tab.

19.1. Overall Ranking 

19.1.1. In the event of a team dissolution/disqualification, the following procedure will be followed: 

  • If a team is dissolved/disqualified before the start of the season (Monday before the 1st season game), it will be replaced by the highest-placed team (first non-promoted team from the previous season in the next lower league). If a team from the lowest league is dissolved/disqualified before the start of the season, it will be replaced by a replacement team (if available).
  • If a team dissolves or is disqualified after the start of the season, it will not be replaced. All games of the dissolved/disqualified team will be immediately scored as 2:0 (home and away) in favor of the opposing teams.

19.1.2. In special circumstances (e.g., multiple team dissolutions in a league), it is the responsibility of the administration to balance league sizes and move one or more teams to the next higher league. 


19.2. Individual Assessment

19.2.1. An individual assessment may occur in the case of a violation of a rule in the ProLeague rulebook. The team violating a rule will be referred to as the offending team.

19.2.2. In the case of a rule violation resulting in an individual assessment, the result will be reviewed by the relevant administrator or, in representation, by the ProLeague platform leadership.

19.2.3. In the case of an individual assessment, mandatory matches are scored as follows:

  • If the game has not been played yet: 2:0 in favor of the offending team.
  • If the game has already been played, it will also be scored as 2:0 in favor of the offending team.

19.2.4. If a game against both teams must be scored according to § 19.2., the result is set at 0:0, and both teams have the point they received for the draw deducted.

20.1. If assistance from an administrator is necessary regarding the rulebook or other questions, administrators can be contacted at any time using the Discord ticket system.


20.2. Protest: A protest (reporting a rule violation) can only be submitted within 48 hours of the start of the game. Beyond that, the protest will not be considered. It is the sole responsibility of the teams (authorized representatives in the Discord channel) to ensure and timely file the protest. The team that filed the protest has the burden of proof and must provide evidence within 48 hours.

The 48-hour rule is universally applicable unless waived in specific paragraphs.

All protests must be reported via Discord ticket. Private messages to administrators are not sufficient.


20.3. General Clause: With respect to this rulebook, the administration reserves the right to evaluate individual decisions differently as special cases. These will be explained in detail in the form of an announcement.


20.4. Shoutbox: Stream links in the shoutbox that do not belong to an EA SPORTS FC stream are tolerated as long as they contribute to the community's strength. All content posted in the shoutbox is available to ProLeague for content creation purposes.


Version: 05.12.2023

Tutorials


Creat Screenshots!

To verify your pro and get the permission to play league matches at proleague, you have to upload different screenshots.

Edit your profile!

How to change my ID or password? Here you can see how to change your ID or password in your profile on the simplest way.

Join or create a team!

How to join or create a team on this platform? In this Tutorial you can see how to join a team, if you are clubless at the moment.

Use the transfer market!

You are looking for a club? Try to use the transfer market to finde a club. On the other side, clubs can search for players as well!

For captains, managers and the appointment coordinator.


Challenge opponent!

How to suggest a matchday time and how does the system of challenges work to conclude the matchday at proleague?

Enter result!

How to enter a result correctly and about what I have to take care while enter goals, assists, cards etc. at proleague?

Manage a request!

How to accept new players which sent a request to my club and how to get a permission to play league matches at proleague?

Use the PLACT!

How to use ProLeague Anti Cheat Tool and about what I have to take care about? How to start and stop and how to handle the program correctly?

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